DISCLAIMER: This doc is currently not updated with the new DP routes, be aware.

Optimal and feasible routings for every starter. If you are an editor, please @ me or something in Discord and let me know what you changed.

Notation

<aside> 📝 A quick reference on Notation RB & RBL : Rapid Beat and Rapid Beat Launcher. Input depends on your preferred Rapid Beat settings. For example, On or Air Off is 5B~B~X while A+B is 5B > AB~X AT : Air Throw (j.6AD/j.4AD) [X] : Fully Charged Attacks, referred to in game as Blowback Edge xN : Repeating inputs (e.g. 2Ax3 means to press 2A three times) dj.X : Double Jump Attack, often preceded by a cancel (>) to notate a double jump cancel dl : Delay. (j.[C] > dl j.B means to delay the j.B cancel after j.[C]) X(w) : Whiffing the attack.

: Cancel (e.g. 5B > 5C means to cancel 5B into 5C) , : Link (e.g. 236A, 2C means to link 2C after 236A) ~ : Follow-up. Used for specific moves (214A/214B) or for very fast cancels (j.66~AT)

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Basic Starters

2A Starter

2A Midscreen Meterless

<aside> 🔪 **2A(x3) > 2B > 5C > 2C > 214B~X > j.[C] > dl j.B > 5B > RBL > j.A > j.C > j.66~AT

Notes💡 -** j.A > j.C > AT does the most damage

Damage ⚔ 3339 / 3105 / 2962

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2A Midscreen Metered

<aside> 🔪 2A(x2) > 2B > 5C > 2C > 214B~X > j.[C] > dl j.B > 5B > RB > ENDER

Notes💡

Damage ⚔ 3772 / 3554

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2A Corner Metered

<aside> 🔪 **2A(x3) > 2B > 5C > 2C > 214B~X > j.[C] > dl j.B > 5B > RB > 214A~dlA > 236C, 3C > j.Ax2 > j.B > j.C > j.66~AT

Notes💡 -** Adding a third 2A may be more harder to connect the full combo

Damage ⚔ 3955 / 3708 / 3574

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5A Corner Metered

<aside> 🔪 **5A(x3) 5B > 5C > 2C > 214B~X > j.[C] > dl j.B > 2B > RB > 214A~X > 236C, 3C > j.Ax2 > j.B > j.C > j.66~AT

Notes💡 -** Adding a third 2A may be more harder to connect the full combo

Damage ⚔ 3968 / 3768/ / 3581

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5B Corner Metered